General moving around, dodging. Squad movement, people not able to follow/stay on tag. Theres so many bubble callouts, but you never seem to make use of any placed bubble at all. You dont push them, you either "backpaddle" or just go around/walk through. There are not many good bubbles at all, enemy movement not very well anticipated. Seems like the whole bubble purpose is misunderstood for some reason. The enemies are many but very bad, in slightly higher tier it will be very hard! Good luck all, keep going!
These days numbers and classes mean absolutely everything. The more numbers one side has, the bigger the advantage. Even just having 10 more players then enemies is very impactful.
Now with classes you need specific ones and a corresponding amount depending on what enemies are playing. In our reset we did get quite a ton of warriors but on our guardian side we still didnt get planty enough (idealy 2 guardians per party is top notch).
Now the for the DPS part - most of our necros were still playing condi scourge so even if our necros did manage to pop some dps onto enemies, then they were insta removed by enemy guardians. Hence the reason why im more and more shouting these days to get power scourges and start the dps orientation towards back to power based. Condi is way too easy to clean atm.
Overall our biggest problem was lack of rock solid raw DPS, specialy into our bubbles that were casted.
Going full melee head on into our casted warrior bubbles is beyond retarded if enemies still have the free hands to counter range DPS which was the case for a lot of times during our reset.
If i have working ranged and i see enemy warrior bubbling into me, i will most definetly not order nobody to stop ranged DPSing cause of a warrior bubble.
Ofcourse you can melee into friendly warrior bubbles but those cases are situational which are related to the terrain youre fighting at, your and enemy blob positioning and what available classes both blobs have.
Now going onto why i was more keen to pirateshit and backpedal instead of going agressive on enemies:
Ever since resistance got a conversion to immobilize effect, melee pushing power these days are far more weaker and youre solely reliant mostly on face tanking and spamming condi cleanse + heals. Now that is not enough to go for proper pushes cause that will simply get you steamrolled by ranged who know how to play ranged.
To counter this you need ranged DPS support to the fullest which means if your ranged DPS is good then the better you are on going agressive on pushes also as a melee class.
Dont forget that power is making a solid return and ooh those power scourges do hit like a damn truck. Due to this youre getting more and more reliant on DPS to do anything since before the power comeback, all you had to do is spam condi cleanse and not worry too much about power damage applied to you.
So now you know why gunnars was able to steamroll us without a brain - they had solid ranged DPS backing up their commander absolutely allways and due to that the commander had 0 issues going agressive. If you look around the footage a bit then you even saw half a gunnars blob still applying solid DPS while SFR has still tons of difficulties.
You either get a blob with good DPS rolling on your own to be on the balanced scale as enemies or if you cant do that which SFR isnt capable, then you result to pirateshit + backpeddaling a lot while praying to god your ranged will be good enough to apply DPS into our warrior bubbles.
Now with warrior bubbles:
As a commander its damn hard to apply the exact location point on where to warrior bubble. You can predict and see the enemy blob movement but try yourself pin pointing that area as best as you can while relying on many factors that doesnt depend on you. I myself try to use markers but for myself it often times is a real pain in the butthole due to still not having found and comfortable way to apply fast markers with easy and close to use keybinds that doesnt involve ctrl +1 to 8.
Furthermore unknown to many the point of applying warrior bubbles isnt only to debuff enemies and spike them down fast once some poor suckers are stripped of their boons. The point is also to stop enemy blob movements at certain locations where you dont want enemies pushing or to stop their steamrolling attitude. A good example of it is from 00:17 seconds in the video where the first bubbles were applied to stop enemies having the upper ground towards steamrolling into our ranged stacked on the road and also to reposition the enemy blob towards certain areas that benefits us (30 seconds into the video, the rock where enemies got stacked). So while most of the enemies got stacked on the rock, there was also a flanking DPS group towards the road side which we managed to kill due to respositioning the enemy blob.
Continuing on from here:
If you push into the enemy blob then often times when their ranged DPS bombs well, the its pure suicide to apply those melee bombs once you make melee contact. Youre far more better off double dodging through in first contact and simply be a literal facetank on enemy ranged DPS eyes while your own DPS has the opportunity to go for agressive pushes cause they do not receive much counter ranged bombs at all. Call it as a bait tanking tactic. This is the one i tend to use often times cause if you have greedy ass enemies then its far more better for our ranged to react and safely DPS. Lately in the couple MUs we have had, our ranged do not take advantage.
Other ones that the enemies tend to use a lot is gather up as 1 big meatball and apply organised dps + pushes to the area the commander desires. It is effective only if your blob is properly organized and your ranged knows what theyre doing. Majority of our ranged do not know how to play ranged so now you know the reason why i tend to not use this type of group gameplay at all.
Third one i use tend to go semi hand to hand with bait tanking and that one is spreading my ranged properly to give them flanking option and while they are busy looking for those openings, im busy bait tanking.
Often times i try to reposition enemies to areas that give us advantage and then look for opportunities to go agressive due to enemy commander positioning his blob badly.
A solid example of it is in video starting from 24:17 to 24:50 where i wanted to reposition the gunnars blob with our dps and warrior bubbles towards the tip of the bridge or get them somewhat stacked against the tower wall while receiving flanking or choking option. We managed to reposition the blob against the tower all and also got a solid flanking option + opportunity to box enemy inside, thats why i said bubble the jebus out of them.
Theres tons and tons of tactics i can keep talking on but im fairly certain you nor nobody else cba to read. All i can say is that methods on how to fight enemy blobs and how to use your own blob is quite numerous. There isnt only one way bollocks. This isnt the melee train meta anymore where meatballing tactic was the only way to get anything done.
This meta is about ranged being the backbone of the blob and if its not stronger then enemies or not on the same scale then youre gona get fucked + steamrolled over and over again. This isnt some made up bollocks, even a good example from our side is PA joining for reset with their ranged DPS group to support our pug blob and my god they make a massive difference cause they know how to play their ranged classes properly.
Now you know why i command the way i command. I do not like pirateshit, i do not like how melees feel more inferior compared to ranged. I would gladly melee train the shit out of enemies if i could since i am one of those old school melee train commanders from 2013 but more and more the meta has seemed to convert back towards 2015 when the first stability nerf happened and the first pirateshit kicked in. You can thank anet with their years of fuck ups and disregarding what players actualy want.
Im a situational commander, not a clueless pleb who blindly jumps into everything and only knows how to get carried by skilled players around him while boasting his ego cause of them.
Gunnars isnt strong, we are weak and atm our main weakness resides on how our ranged classes are being played.
All in all if you do want to discuss anything more commanding wise, class wise, meta or can even talk about the weather, ill gladly join teamspeak and have good discussions with you.
Peace out o/
I appreciate your reply I think, I must admit I did not read the entire thing because, wow... Anyways, I wasnt criticizing just you, I was talking about the entire squad in general. Look at yourself critically, there are many moments in this video where you can see good and bad callouts, good and bad moves. Self reflection is the way to become better. Good luck!